It looks like this problem is still around. Short problem description: all inputs are lagging behind when running Quake 3 Arena with Radeon video adapters (hardware accelerated), and the graphics look like they are generated in bursts, while framerate is just fine. I just noticed that I get the same problem with quake2lnx (games/quake2lnx) when I start it with 'sdlquake2' or 'quake2 +set vid_ref glx' and play at a resolution of 1024x768 or higher. I can play it without many problems at 800x600. Same as before, the movements themselves look smooth, but they are lagging, and occasionally there is a glitch where it seems like the system is trying to keep up with what is actually happening. My system is a Athlon XP 2000+ with a ATi Radeon R100. I doubt that it is too slow to run Quake 2. As this one is not Linux-emulated, I guess it's not in the Linux emulation - more likely in X. Does anyone know what causes this, or maybe it is already fixed in the XFree86 CVS? Also, can anyone running -STABLE see if this problem only affects -CURRENT or not? Best regards, Arjan This is the last I've seen on this issue on the lists: On Thursday 24 April 2003 22:49, Eric Anholt wrote: > On Thu, 2003-04-24 at 11:21, John Baldwin wrote: > > On 23-Apr-2003 Arjan van Leeuwen wrote: > > > Hi, > > > > > > Quake 3 is behaving strange when running it from -CURRENT with XFree86 > > > 4.3.0 on my Radeon (R100). Other people are experiencing the same > > > problems with a Radeon 7500. > > > > Does reverting revision 1.42 of sys/compat/linux/linux_signal.c fix > > things? > > I've been seeing this problem for weeks, so no. I saw it a few times > while using 4.2.0 (never figured out what caused it), but now with 4.3.0 > it's all the time.Received on Tue Jul 01 2003 - 06:58:18 UTC
This archive was generated by hypermail 2.4.0 : Wed May 19 2021 - 11:37:13 UTC