В чт, 09/09/2004 в 08:55 +0200, Jose M Rodriguez пишет: > On Thu, 09 Sep 2004 10:37:44 +0400, Vladimir Grebenschikov <vova_at_fbsd.ru> > wrote: > > > В ср, 08/09/2004 в 16:43 -0700, Eric Anholt пишет: > >> On Wed, 2004-09-08 at 05:23, Jose M Rodriguez wrote: > >> > On Wed, 08 Sep 2004 13:04:13 +0400, Vladimir Grebenschikov > >> <vova_at_fbsd.ru> > >> > wrote: > >> > ... > > > >> > Options "AGPMode" "4" # Set AGP Speed DANGEROUS but very effective > >> > >> I would be interested in reports of "very effective." The effectiveness > >> that I've heard from anyone so far is "not measurable" to 1-2%. > > > > Seems to be enabled successful (both mode 4 and fast-write): > > > > (**) RADEON(0): Using AGP 4x mode > > (**) RADEON(0): Enabling AGP Fast Write > > (II) RADEON(0): Depth moves disabled by default > > > > But can't see any difference with glxgears as fps metter. > > it is gives about 470 fps with default window size on > > ATI M6 16Mb + PentiumM 1700MHz > > > No. you need textures, not 3D. 3D commands can't waste I/O bandwirth. Ok, can you advise simple tool to make tests (I know there is GL games, but may be something simplier) ? > But, after a closer look, I don't think you can take any significative > advantage. > > Try adjust your bios AGP aperture zise (2xram, 32MB). Unfortunately I have no video subsystem setup options in BIOS. Option "AGPSize" "64" works but not increase 16Mb limit for static buffer > And even not > loading glx & dri modules. Not helps, still (WW) RADEON(0): Static buffer allocation failed -- need at least 17325 kB video memory > I've got this with 32 Mb. I think it may be possible with 16. > > Fell free to send a full X log on private mail. Ok, will send you logs by separate private mail. > -- > josemi > -- Vladimir B. Grebenchikov vova_at_fbsd.ruReceived on Thu Sep 09 2004 - 05:19:14 UTC
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