On Monday 15 September 2008 05:22 am, Oliver Fromme wrote: > Carlos A. M. dos Santos wrote: > > Xin LI wrote: > > > Carlos A. M. dos Santos wrote: > > > > Several PRs were closed based on the argument that > > > > FreeBSD/amd64 cannot call to the VESA BIOS. XFree86 solved > > > > this problem by means of the INT10 module. I believe that it > > > > would be possible to do the same on the FreeBSD kernel. > > > > > > > > Is there any ongoing effort to enable the VESA kernel moule > > > > on non-i386 platform? Is there any particular difficulty for > > > > doing this, besides depending on VM86? > > > > > > According to VESA's VBE 3.0 standard, there is a "Protected > > > Mode Entry Point" [optionally] provided by BIOS, which OS or > > > application is supposed to copy to a place where it is > > > writable. The code there would be written in 16-bit protected > > > mode. Therefore I think it's do-able... > > > > > > http://www.vesa.org/public/VBE/vbe3.pdf > > > > I'm reading the specification and digging at the code of the X > > server and the X VESA driver. Look promising. > > Don't hold your breath. Peter explained that this is more > involved than it seems at first glance: > > http://lists.freebsd.org/pipermail/freebsd-amd64/2005-October/00637 >6.html > > Here's a quote: > | [FreeBSD's VESA code] is trying to use bios calls to change > | the modes. This is something a 64 bit kernel cannot do. To > | make this work, one would have to trampoline out of 64 bit mode > | and into 32 bit mode, then do the vm86 or bios32() calls. This > | is more work than it might appear at first because you have to > | deal with interrupts. One would have to write a 32 bit > | mini-kernel that can accept interrupts and traps, trampoline to > | 64 bit mode, handle them, then return, switching back to 32 bit > | mode. All with page tables etc. And of course you have to do > | extra data copying and have a way to describe it to the API. > > By the way, It doesn't matter whether you use the VESA > BIOS' real-mode functions or the protected-mode functions > (which exist since VBE 2.0, not only 3.0). From the view > of an amd64 kernel it doesn't make a difference. > > Another way would be to write a 32bit x86 instruction > emulator (similar to what programs like qemu or bochs do), > so you can execute the VESA functions within an emulated > virtual machine that programs the VGA hardware registers. > This isn't exactly trivial either. Note that there are > already such emulators, but I'm not aware of a BSD-licensed > one that could be included in the FreeBSD kernel without > problems. doscmd(1) had a rudimentary 16-bit CPU emulation: http://www.freebsd.org/cgi/cvsweb.cgi/projects/doscmd/ http://www.freebsd.org/cgi/cvsweb.cgi/projects/doscmd/cpu.c Jung-uk Kim > There's a third way, and I think this is the easiest one. > This is what the Linux VESA framebuffer driver does. > Let the boot loader (which executes in 32bit mode) switch > to the desired video mode, enable a linear frame buffer > (which is supported since VBE 2.0) and pass the address > of the frame buffer to the 64bit kernel. Then the kernel > would not need to call any VESA functions at all, thus > eliminating all of the above problems. The drawback is > that you can't change the console video mode anymore once > the kernel is booted, i.e. you have to reboot if you want > a different mode. > > Best regards > OliverReceived on Mon Sep 15 2008 - 14:51:30 UTC
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