On Feb 15, 2009, at 7:33 AM, Christoph Mallon wrote: > More robust error handling and less tedious resouce management > directly come to mind: > Just look at normal C functions which allocate resources and have > multiple points which can fail. They are the usual mess of if()s, > goto error and lots of cleanup code. Further all this code looks > pretty much the same in several modules. In C++ you write the > resource handling code once (constructors/destructors) and then you > cannot forget to clean up, because thanks to scoping and defined > life ranges it happens automatically. While on the surface this looks better, under the hood it's just the same. Worse in most likelihood, because with C the programmer writes the logic that is known to be needed (assuming no bugs). With C++ it's the compiler that generates code that handles all possible scenarios, and goes beyond what is strictly needed -- as such the cost tends to be higher, even when there are no errors or exceptions. I'm not saying this is a problem. All I'm saying is that you move responsibility from the programmer to the compiler and in general this comes at a (runtime_ cost. One we may very well accept, mind you... -- Marcel Moolenaar xcllnt_at_mac.comReceived on Sun Feb 15 2009 - 17:50:06 UTC
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