Re: Building world with clang

From: Ed Schouten <ed_at_80386.nl>
Date: Tue, 17 Aug 2010 13:40:33 +0200
Hello Dimitry!

* Dimitry Andric <dimitry_at_andric.com> wrote:
> _at__at_ -408,9 +411,10 _at__at_ static bool getWindowsSDKDir(std::string &path) {
>  
>  void InitHeaderSearch::AddDefaultCIncludePaths(const llvm::Triple &triple,
>                                              const HeaderSearchOptions &HSOpts) {
> -#if 0 /* Remove unneeded include paths. */
>    // FIXME: temporary hack: hard-coded paths.
> -  AddPath("/usr/local/include", System, true, false, false);
> +#ifndef __FreeBSD__
> +  AddPath(CLANG_PREFIX "/usr/local/include", System, true, false, false);
> +#endif
>  
>    // Builtin includes use #include_next directives and should be positioned
>    // just prior C include dirs.

Hmmm... Do we really want this? /usr/local/include is omitted from our
compiler include paths on purpose, to prevent accidental linkage against
pieces of software built from ports.

-- 
 Ed Schouten <ed_at_80386.nl>
 WWW: http://80386.nl/

Received on Tue Aug 17 2010 - 09:40:35 UTC

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