Antony Mawer wrote: > Not sure if this is the right place to post it -- about 6 years ago I > put together a module which displays an ASCII splash screen on boot > (rather than the graphical splash_pcx and splash_bmp modules). As a user, I think this is rather cool; at least it is more useful for me than bmp/pcx splash modules, as I don't want to load vesa. Hm... Can you center the image if the display size is other than 80x25? Or try to temporarily change the video mode? It looks a bit misplaced in 80x50. Also, this would be 2x as cool if you could animate the splash. For example, if the supplied bitmap is 80x50, you could treat that as 2 frames, and cycle through them periodically (I assume that splash modules work the same way as saved modules do: the main function is called a few times per second, so you can update the screen there). BTW, in txt_init you currently check for data_size <= 0; you should also check for data_size < BIN_IMAGE_WIDTH * BIN_IMAGE_HEIGHT * 2, since if the bitmap is smaller, you'll draw garbage on the screen. > I have uploaded two sample boot splash screens at > http://www.mawer.org/freebsd/freebsd1.bin and > http://www.mawer.org/freebsd/freebsd2.bin . The files can be produced > using TheDraw and saving in its Binary file format, which consists of > a sequence of 2 byte pairs. The first byte in a pair is the character > to draw on the screen, and the second is the colour/display attributes > to draw the character with. As a side note, these images can also be made from video buffer dumps that vidcontrol produces like this: vidcontrol -p < /dev/ttyv0 | tail -c +13 > screenshot.bin (Substitute ttyv0 for the tty you want to take a picture of; the tty should be in 80x25 mode).Received on Thu Jun 30 2011 - 10:06:35 UTC
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