On Tue, Dec 18, 2012 at 04:37:10PM -0700, Ian Lepore wrote: > On Wed, 2012-12-19 at 00:29 +0100, Luigi Rizzo wrote: > > On Tue, Dec 18, 2012 at 04:27:45PM -0700, Ian Lepore wrote: > > > On Tue, 2012-12-18 at 23:58 +0100, Luigi Rizzo wrote: > > > > [top posting for readability; > > > > in summary we were discussing the new callout API trying to avoid > > > > an explosion of methods and arguments while at the same time > > > > supporting the old API and the new one] > > > > (I am also Cc-ing phk as he might have better insight > > > > on the topic). > > > > > > > > I think the patch you propose is a step in the right direction, > > > > but i still remain concerned by having to pass two bintimes > > > > (by reference, but they should really go by value) > > > > and one 'ticks' value to all these functions. > > > > > > > > I am also dubious that we need a full 128 bits to specify > > > > the 'precision': there would be absolutely no loss of functionality > > > > if we decided to specify the precision in powers of 2, so a precision > > > > 'k' (signed) means 2^k seconds. This way 8 bits are enough to > > > > represent any precision we want. > > > > ... > > > I'm not so sure about the 2^k precision. You speak of seconds, but I > > > would be worrying about sub-second precision in my work. It would > > > typical to want a 500uS timeout but be willing to late by up to 250uS if > > > > i said k is signed so negative values represent fractions of a > > second. 2^-128 is pretty short :) > > > > cheers > > luigi > > Ahh, I missed that. Good enough then! Hmmm, if that ideas survives > further review, then could precision be encoded in 8 bits of the flags, > eliminating another parm? that was also what i wrote later in the message :) now we should figure out some use for the remaining 22 bits of the flags cheers luigiReceived on Tue Dec 18 2012 - 22:44:00 UTC
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