Hi, On 19 August 2014 12:40, Jean-Sébastien Pédron <dumbbell_at_freebsd.org> wrote: > On 19.08.2014 21:20, Adrian Chadd wrote: >> Hey, this is cool! >> >> So hm, why are you still doing any reading? Don't you now have all the >> information you need to write out the font and cursor information for >> each given set of 8 pixels? > > I read a lot about VGA in the past days but I'm new to this interface, > so my reasonning may be wrong. Anyway, here it is: > > To write a group of 8 pixels with only 2 colors, I write a byte using > background color in an offscreen memory, read it back to load it in the > latches, put the foreground color in the Set/Reset register, then write > the character/cursor to its final location in video memory. Because the > background color almost never changes, only one read is made the first > time we load the background color, and then only writes. This is fast. > > If the group of 8 pixels uses 3 or more colors, I can't use Write Mode 3 > alone. I see two possibilities: > 1. Set Write Mode 0, then for each plane, compute the byte to write > (1 bit out of 4 of each pixel's color), activate one plane, write > the byte (repeat for each plane), restore Write Mode 3 and the > relevant registers. Yup. That's how I've done it in the past. There's no read required and computing that stuff on modern CPUs is really cheap. -aReceived on Tue Aug 19 2014 - 20:36:45 UTC
This archive was generated by hypermail 2.4.0 : Wed May 19 2021 - 11:40:51 UTC