On Tuesday, April 22, 2003, at 09:53 PM, Craig Reyenga wrote: >> Hi, >> >> I posted the libdisk patch that was heavily ignored two days ago :). >> Without it I >> couldn't build libdisk and subsequently world. If I lower the WARNS >> value >> in the libdisk directory Makefiel the source builds without warning >> and >> world >> completes. >> >> The problem is rules.c having a switch/case that handles only 2 of 7 >> cases for the >> platform value. Adding a simple "default:" [as my patch did] will >> repair this problem. >> >> I should tell you that I clean-installed FBSD 5.0-RELEASE on Saturday >> 4/19/2003 >> and started playing with CURRENT again the very next day at which >> point >> I realized >> world wouldn't build. I didn't do much else so I can only assume that >> somehow this >> could happen to anyone else starting from RELEASE-5 today and >> attempting to build >> world. >> >> I have the latest version of the rules.c file [1.29]. I checked CVSWEB >> and it has >> the exact same code that fails for me in HEAD so I know its not my >> source. The >> only data involved in the switch is an enum type from libdisk.h which >> I >> also >> have the latest version of [1.55]. >> >> The error is >> /usr/src/lib/libdisk/rules.c:264: warning: enumeration value `p_any' >> not handled in switch >> /usr/src/lib/libdisk/rules.c:264: warning: enumeration value `p_alpha' >> not handled in switch >> /usr/src/lib/libdisk/rules.c:264: warning: enumeration value >> `p_sparc64' not handled in switch >> /usr/src/lib/libdisk/rules.c:264: warning: enumeration value `p_ia64' >> not handled in switch >> /usr/src/lib/libdisk/rules.c:264: warning: enumeration value `p_ppc' >> not handled in switch >> *** Error code 1. >> >> I know this isn't a bug in the VM system. Its not solving a kernel >> panic or >> some other serious commit but it does pose a barrier to those who want >> to test CURRENT. >> >> Should I file a problem report? >> >> Dave Leimbach > > I know how you feel, boss. I just started a thread about how my > computer > dies if I run out of memory, and all I got was a "me too" from another > fellow user. No developers jumped in. It seems like unless you have a > LOR or > a laptop, you get no attention. And no, don't bother filing a bug > report > because it will stagnate further. > Craig, I don't mean to imply the developers aren't doing their damnedest to make things work but if they can't verify our bug reports they won't do a thing about it and rightly so... How would they know if it was ever fixed if they can't see the problem :). I don't want to be an ass about it but I felt I had to explain the situation further. I mean if everyone were experiencing my situation this wouldn't be an issue. So what I would like is either of a) someone to commit the patch or find a better fix. or b) tell me what's wrong with my process or help me debug my process of building FBSD-CURRENT. Everything else seems to work fine! :) Dave > -Craig > > >Received on Tue Apr 22 2003 - 18:01:42 UTC
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