I found the bug that I introduced around the 29th of august. It is fixed in ffs_softdep.c rev 1.143. Truely, most of the leg work was done by tegge. I just produced and tested a patch. This completes a buildworld with 128M of memory now, whereas before it just completed with 64m and 512m. perhaps only by chance. Cheers, JeffReceived on Tue Sep 02 2003 - 19:10:19 UTC
This archive was generated by hypermail 2.4.0 : Wed May 19 2021 - 11:37:21 UTC