On Wed, Jun 16, 2004 at 11:16:05AM +0300, Ruslan Ermilov wrote: > On Wed, Jun 16, 2004 at 10:04:59AM +0200, Francois Tigeot wrote: > > On Wed, Jun 16, 2004 at 09:45:51AM +0300, Ruslan Ermilov wrote: > > > On Wed, Jun 16, 2004 at 08:33:22AM +0200, Francois Tigeot wrote: > > > > On Tue, Jun 15, 2004 at 10:23:31PM -0700, David O'Brien wrote: > > > > > I have disconnected (i.e., disabled) `gdb` from 'make world' due to the > > > > > impending binutils 2.15 import. > > > > > > > > Is there any plan to configure the new binutils with --enable-64-bit-bfd so > > > > that we can do 64->32 bit buildworlds ? > > > > > > So (I think) this will happen not earlier than GDB 6 import. > > > David will correct me if I'm wrong. > > > > Oops, I should have tried to search in commit messages... > > > > Anyway, it's good news to see that this is being worked upon. Compiling > > on VIA C3s is not fun :) > > > Beware that world compiled on 64-bit machines for i386 is not > completely useful for running at the moment. At least this was > the case when trying to run world compiled for Alpha on an i386 > box. The reason is that many binary files and MD, and this needs > to be dealt with. I wanted to start this project, but I still > lack the necessary hardware (I only have a damn slow Alpha at > the moment). I suspect more problems for different endianness > architectures. Anyway, I briefly looked on the issue, and NetBSD > has progressed a lot in this direction, so this should not be > unsolvable. Once I get my faster Alpha or SPARC64 box, I will > launch the project. I did not find any issue with binaries compiled from amd64 to i386. I only used a custom kernel and a small set of userland programs, though. -- Francois TigeotReceived on Wed Jun 16 2004 - 07:43:33 UTC
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