Re: New binutils import

From: Francois Tigeot <ftigeot_at_wolfpond.org>
Date: Wed, 16 Jun 2004 11:42:50 +0200
On Wed, Jun 16, 2004 at 11:16:05AM +0300, Ruslan Ermilov wrote:
> On Wed, Jun 16, 2004 at 10:04:59AM +0200, Francois Tigeot wrote:
> > On Wed, Jun 16, 2004 at 09:45:51AM +0300, Ruslan Ermilov wrote:
> > > On Wed, Jun 16, 2004 at 08:33:22AM +0200, Francois Tigeot wrote:
> > > > On Tue, Jun 15, 2004 at 10:23:31PM -0700, David O'Brien wrote:
> > > > > I have disconnected (i.e., disabled) `gdb` from 'make world' due to the
> > > > > impending binutils 2.15 import.
> > > > 
> > > > Is there any plan to configure the new binutils with --enable-64-bit-bfd so
> > > > that we can do 64->32 bit buildworlds ?
> > > 
> > > So (I think) this will happen not earlier than GDB 6 import.
> > > David will correct me if I'm wrong.
> > 
> > Oops, I should have tried to search in commit messages...
> > 
> > Anyway, it's good news to see that this is being worked upon. Compiling
> > on VIA C3s is not fun :)
> > 
> Beware that world compiled on 64-bit machines for i386 is not
> completely useful for running at the moment.  At least this was
> the case when trying to run world compiled for Alpha on an i386
> box.  The reason is that many binary files and MD, and this needs
> to be dealt with.  I wanted to start this project, but I still
> lack the necessary hardware (I only have a damn slow Alpha at
> the moment).  I suspect more problems for different endianness
> architectures.  Anyway, I briefly looked on the issue, and NetBSD
> has progressed a lot in this direction, so this should not be
> unsolvable.  Once I get my faster Alpha or SPARC64 box, I will
> launch the project.

I did not find any issue with binaries compiled from amd64 to i386. I only
used a custom kernel and a small set of userland programs, though.

-- 
Francois Tigeot
Received on Wed Jun 16 2004 - 07:43:33 UTC

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