Ryan Freeman wrote: > On Mon, Oct 04, 2004 at 10:20:06PM -0700, Joshua Tinnin wrote: > >>On Monday 04 October 2004 08:25 pm, Benjamin Lutz <benlutz_at_datacomm.ch> >>wrote: >> >>>>I remember reading some posts about this a little while back. Is >>>>there any way to do this with a fine-tooth comb approach, or is it >>>>just about the same to do a portupgrade -af? >>> >>>On my system, about half the installed ports needed rebuilding. I >>>wrote a Python script that lists these ports, you can use it if you >>>like: >>> >>>http://www.maxlor.com/freebsd/files/findlibusers.py >> >>Thank you very much for that. After running I find it's about the same >>for me, but all the really big ones need to be rebuilt. Ah well, but I >>will have to hold off on updating until I have a spare day to rebuild >>everything essential. >> > > > I was just wondering who here uses the nvidia drivers, and if they work on the > library version bumped beta7 or not...a friend of mine updated to beta7... > and while he says he can play quake3 fine, quake2forge (native from ports) > seems to fail with both glx and sdlgl renderers. My thought on this is that, > while the library versions have been bumped, the nvidia drivers for linux > emulation are unaffected, hence the working quake3, but libGL for native > stuff still refers to libm. Is he just having odd system problems beyond > the library version bump? Or am I actually correct in speculating that the > nvidia drivers need to be updated to properly support beta7 and future releases? > > On a final note I have yet to go from beta6 to beta7 in fear that some of my > beloved games will stop working ;) > > - Ryan Freeman Try using /etc/libmap.conf to map the old libraries to the new ones. ScottReceived on Tue Oct 05 2004 - 12:42:16 UTC
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