On Mon, Oct 04, 2004 at 10:20:06PM -0700, Joshua Tinnin wrote: > On Monday 04 October 2004 08:25 pm, Benjamin Lutz <benlutz_at_datacomm.ch> > wrote: > > > I remember reading some posts about this a little while back. Is > > > there any way to do this with a fine-tooth comb approach, or is it > > > just about the same to do a portupgrade -af? > > > > On my system, about half the installed ports needed rebuilding. I > > wrote a Python script that lists these ports, you can use it if you > > like: > > > > http://www.maxlor.com/freebsd/files/findlibusers.py > > Thank you very much for that. After running I find it's about the same > for me, but all the really big ones need to be rebuilt. Ah well, but I > will have to hold off on updating until I have a spare day to rebuild > everything essential. > I was just wondering who here uses the nvidia drivers, and if they work on the library version bumped beta7 or not...a friend of mine updated to beta7... and while he says he can play quake3 fine, quake2forge (native from ports) seems to fail with both glx and sdlgl renderers. My thought on this is that, while the library versions have been bumped, the nvidia drivers for linux emulation are unaffected, hence the working quake3, but libGL for native stuff still refers to libm. Is he just having odd system problems beyond the library version bump? Or am I actually correct in speculating that the nvidia drivers need to be updated to properly support beta7 and future releases? On a final note I have yet to go from beta6 to beta7 in fear that some of my beloved games will stop working ;) - Ryan FreemanReceived on Tue Oct 05 2004 - 05:36:03 UTC
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