On 3/13/12, Garrett Cooper <yanegomi_at_gmail.com> wrote: > On Tue, Mar 13, 2012 at 11:22 AM, Super Bisquit <superbisquit_at_gmail.com> > wrote: >> >> >> On Tue, Mar 13, 2012 at 1:56 PM, Garrett Cooper <yanegomi_at_gmail.com> >> wrote: >>> >>> On Mar 13, 2012, at 10:23 AM, Super Bisquit wrote: >>> >>> On Tue, Mar 13, 2012 at 11:52 AM, Garrett Cooper <yanegomi_at_gmail.com> >>> wrote: >>> (Personal opinion) Not that great of an architecture. >>> >>> >>> And you're entitled to your opinion :). >>> >>>> >>>> Again, I'm not sure why you're posing this question to this thread >>>> because it's not really relevant to the issue that needs to be >>>> resolved (in this case it's missing symbols related to xlocale stuff, >>>> and someone probably forgot to run make tinderbox/make universe). >>> >>> I'm running buildworld natively on the Quicksilver. Errors related >>> directly to build will be reported and can be compared to the tinderbox >>> errors. >>> >>> >>> Not everyone has a Mac G4 under his/her desk. Crossbuilding works just >>> fine, so again… how is your comment relevant/feasible to the discussion >>> at >>> hand? >> >> >> Has anyone ever compared build errors between native and tinderbox? >> Why not? This is not a stupid idea. >> What if the native version fails to build but tinderbox is successful? >> That >> could be a hardware error, instruction set, make.conf, or other problem. >> Will it hurt to compare? No. It may be helpful. >> In what ways is this relevant or feasible to the original post and those >> following? Reporting errors from a native build will let one know what >> problems will occur and when on actual hardware being used. >> >> Humor me and let me report any possible errors from buildworld on the >> Quicksilver;it may confirm what tinderbox reports. The source was csupped >> before my original reply and the build started right thereafter. > > (Removing current) > Please run make tinderbox on your Mac with TARGET=powerpc > TARGET_ARCH=powerpc :). Your build environment is tainted otherwise. Forgot this part. > Thanks, > -Garrett > Okay. The real machine received the same error and it is due- more than likely- to the -Werror flag of cc1. I haven't tried building world using llvm and clang.Received on Tue Mar 13 2012 - 23:00:48 UTC
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