On Thu, 3 Jan 2013, Alexander Motin wrote: > On 03.01.2013 16:45, Bruce Evans wrote: >> On Wed, 2 Jan 2013, Alexander Motin wrote: >>> More important for scheduling fairness thread's CPU percentage is also >>> based on hardclock() and hiding from it was trivial before, since all >>> sleep primitives were strictly aligned to hardclock(). Now it is >>> slightly less trivial, since this alignment was removed and user-level >>> APIs provide no easy way to enforce it. >> >> %cpu is actually based on statclock(), and not even used for scheduling. > > May be for SCHED_4BSD, but not for SCHED_ULE. In SCHED_ULE both %cpu and > thread priority based on the same ts_ticks counter, that is based on > hardclock() as time source. Interactivity calculation uses alike logic and > uses the same time source. Hmm. I missed this because it hacks on the 'ticks' global. It is clearer in intermediate versions which use the scheduler API sched_tick(), which is the hardclock analogue of sched_clock() for statclock. sched_tick() is now bogus since it is null for all schedulers. BruceReceived on Thu Jan 03 2013 - 15:55:07 UTC
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