Re: Recent world+kernel has broken Linux 3D apps?

From: Hans Petter Selasky <hps_at_selasky.org>
Date: Tue, 20 Feb 2018 13:57:44 +0100
On 02/20/18 12:39, Johannes Lundberg wrote:
> Before rebuilding world my system was running Linux games fine with a
> couple of months old world/kernel and drm-next-kmod.
> 
> Since updating world+kernel last week all Linux 3D apps fail (native
> binaries like glxgears and supertuxkart works fine).
> 
> linux-c6/c7, intel/modesetting, does no difference
> This is on Dell Intel Broadwell laptop.
> 
> Doom 3 fail like this:
> 
> ----- R_ReloadARBPrograms -----
> glprogs/test.vfpsignal caught: Segmentation fault
> si_code 1
> Trying to exit gracefully..
> 
> 
> And glxgears (in /compat/linux/usr/bin/)
> 
> johannes_at_jd2:~ % /compat/linux/usr/bin/glxgears
> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
> broken.
> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
> broken.
> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
> broken.
> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
> broken.
> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
> broken.
> libdrm aub dumping is deprecated.
> 
> Use intel_aubdump from intel-gpu-tools instead.  Install intel-gpu-tools,
> then run (for example)
> 
>      $ intel_aubdump --output=trace.aub glxgears -geometry 500x500
> 
> See the intel_aubdump man page for more details.
> bo_create: buf 1 (swizzle test) 32768b
> bo_unreference final: 1 (swizzle test)
> libGL: Can't open configuration file /home/johannes/.drirc: No such file or
> directory.
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> bo_create: buf 1 (transform feedback offsets) 16b
> bo_create: buf 2 (xfb primitive counts) 4096b
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> intelNewTextureObject
> Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
> compression/decompression unavailable
> libGL: Can't open configuration file /home/johannes/.drirc: No such file or
> directory.
> bo_create: buf 3 (batchbuffer) 32768b
> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1
> bo_map: 3 (batchbuffer), map_count=1
> bo_map: 3 (batchbuffer) -> 0x1000
> bo_create: buf 4 (pipe_control workaround) 4096b
> bo_create: buf 5 (program cache) 4096b
> drm_intel_gem_bo_purge_vma_cache: cached=0, open=2, limit=-1
> bo_map_gtt: mmap 5 (program cache), map_count=1
> intel_bufmgr_gem.c:1461: Error mapping buffer 5 (program cache): Invalid
> argument .
> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1
> bo_create: buf 6 (shader time) 393216b
> bo_create: buf 7 (bufferobj) 65536b
> enter intel_update_renderbuffers, drawable 0x614b80
> enter intel_update_dri2_buffers, drawable 0x614b80
> attaching buffer 3, at 1, cpp 4, pitch 1536
> bo_create_from_handle: 3 (dri2 back buffer)
> intel_miptree_create_layout target GL_TEXTURE_2D format
> MESA_FORMAT_B8G8R8X8_UNORM level 0..0 slices 1 <-- 0x778210
> intel_miptree_set_level_info level 0, depth 1, offset 0,0
> intel_miptree_set_total_width_height: 300x300x4
> intel_alloc_private_renderbuffer_storage: GL_DEPTH_COMPONENT:
> MESA_FORMAT_Z24_UNORM_X8_UINT (300x300)
> intel_miptree_create_layout target GL_TEXTURE_2D format
> MESA_FORMAT_Z24_UNORM_X8_UINT level 0..0 slices 1 <-- 0x778440
> intel_miptree_set_level_info level 0, depth 1, offset 0,0
> intel_miptree_set_total_width_height: 300x300x4
> bo_create: buf 9 (miptree) 409600b
> bo_create: buf 10 (hiz) 98304b
> mt 0x778440 level 0: HiZ enabled
> intel_alloc_private_renderbuffer_storage: GL_STENCIL_INDEX:
> MESA_FORMAT_S_UINT8 (300x300)
> intel_miptree_create_layout target GL_TEXTURE_2D format MESA_FORMAT_S_UINT8
> level 0..0 slices 1 <-- 0x778890
> intel_miptree_set_level_info level 0, depth 1, offset 0,0
> intel_miptree_set_total_width_height: 300x304x1
> bo_create: buf 11 (miptree) 102400b
> Running synchronized to the vertical refresh.  The framerate should be
> approximately the same as the monitor refresh rate.
> bo_create: buf 12 (bufferobj) 32768b
> drm_intel_gem_bo_purge_vma_cache: cached=0, open=2, limit=-1
> bo_map_gtt: mmap 12 (bufferobj), map_count=1
> intel_bufmgr_gem.c:1461: Error mapping buffer 12 (bufferobj): Invalid
> argument .
> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1
> 
> 
> Segmentation fault (core dumped)

Can you compare the debug prints with working version?

--HPS
Received on Tue Feb 20 2018 - 11:57:46 UTC

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