Re: Recent world+kernel has broken Linux 3D apps?

From: Johannes Lundberg <johalun0_at_gmail.com>
Date: Tue, 20 Feb 2018 13:03:58 +0000
On Tue, Feb 20, 2018 at 12:57 PM, Hans Petter Selasky <hps_at_selasky.org>
wrote:

> On 02/20/18 12:39, Johannes Lundberg wrote:
>
>> Before rebuilding world my system was running Linux games fine with a
>> couple of months old world/kernel and drm-next-kmod.
>>
>> Since updating world+kernel last week all Linux 3D apps fail (native
>> binaries like glxgears and supertuxkart works fine).
>>
>> linux-c6/c7, intel/modesetting, does no difference
>> This is on Dell Intel Broadwell laptop.
>>
>> Doom 3 fail like this:
>>
>> ----- R_ReloadARBPrograms -----
>> glprogs/test.vfpsignal caught: Segmentation fault
>> si_code 1
>> Trying to exit gracefully..
>>
>>
>> And glxgears (in /compat/linux/usr/bin/)
>>
>> johannes_at_jd2:~ % /compat/linux/usr/bin/glxgears
>> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
>> broken.
>> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
>> broken.
>> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
>> broken.
>> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
>> broken.
>> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
>> broken.
>> libdrm aub dumping is deprecated.
>>
>> Use intel_aubdump from intel-gpu-tools instead.  Install intel-gpu-tools,
>> then run (for example)
>>
>>      $ intel_aubdump --output=trace.aub glxgears -geometry 500x500
>>
>> See the intel_aubdump man page for more details.
>> bo_create: buf 1 (swizzle test) 32768b
>> bo_unreference final: 1 (swizzle test)
>> libGL: Can't open configuration file /home/johannes/.drirc: No such file
>> or
>> directory.
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> bo_create: buf 1 (transform feedback offsets) 16b
>> bo_create: buf 2 (xfb primitive counts) 4096b
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> intelNewTextureObject
>> Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
>> compression/decompression unavailable
>> libGL: Can't open configuration file /home/johannes/.drirc: No such file
>> or
>> directory.
>> bo_create: buf 3 (batchbuffer) 32768b
>> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1
>> bo_map: 3 (batchbuffer), map_count=1
>> bo_map: 3 (batchbuffer) -> 0x1000
>> bo_create: buf 4 (pipe_control workaround) 4096b
>> bo_create: buf 5 (program cache) 4096b
>> drm_intel_gem_bo_purge_vma_cache: cached=0, open=2, limit=-1
>> bo_map_gtt: mmap 5 (program cache), map_count=1
>> intel_bufmgr_gem.c:1461: Error mapping buffer 5 (program cache): Invalid
>> argument .
>> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1
>> bo_create: buf 6 (shader time) 393216b
>> bo_create: buf 7 (bufferobj) 65536b
>> enter intel_update_renderbuffers, drawable 0x614b80
>> enter intel_update_dri2_buffers, drawable 0x614b80
>> attaching buffer 3, at 1, cpp 4, pitch 1536
>> bo_create_from_handle: 3 (dri2 back buffer)
>> intel_miptree_create_layout target GL_TEXTURE_2D format
>> MESA_FORMAT_B8G8R8X8_UNORM level 0..0 slices 1 <-- 0x778210
>> intel_miptree_set_level_info level 0, depth 1, offset 0,0
>> intel_miptree_set_total_width_height: 300x300x4
>> intel_alloc_private_renderbuffer_storage: GL_DEPTH_COMPONENT:
>> MESA_FORMAT_Z24_UNORM_X8_UINT (300x300)
>> intel_miptree_create_layout target GL_TEXTURE_2D format
>> MESA_FORMAT_Z24_UNORM_X8_UINT level 0..0 slices 1 <-- 0x778440
>> intel_miptree_set_level_info level 0, depth 1, offset 0,0
>> intel_miptree_set_total_width_height: 300x300x4
>> bo_create: buf 9 (miptree) 409600b
>> bo_create: buf 10 (hiz) 98304b
>> mt 0x778440 level 0: HiZ enabled
>> intel_alloc_private_renderbuffer_storage: GL_STENCIL_INDEX:
>> MESA_FORMAT_S_UINT8 (300x300)
>> intel_miptree_create_layout target GL_TEXTURE_2D format
>> MESA_FORMAT_S_UINT8
>> level 0..0 slices 1 <-- 0x778890
>> intel_miptree_set_level_info level 0, depth 1, offset 0,0
>> intel_miptree_set_total_width_height: 300x304x1
>> bo_create: buf 11 (miptree) 102400b
>> Running synchronized to the vertical refresh.  The framerate should be
>> approximately the same as the monitor refresh rate.
>> bo_create: buf 12 (bufferobj) 32768b
>> drm_intel_gem_bo_purge_vma_cache: cached=0, open=2, limit=-1
>> bo_map_gtt: mmap 12 (bufferobj), map_count=1
>> intel_bufmgr_gem.c:1461: Error mapping buffer 12 (bufferobj): Invalid
>> argument .
>> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1
>>
>>
>> Segmentation fault (core dumped)
>>
>
> Can you compare the debug prints with working version?
>
>
I don't have a working system anymore.. Need some time to set one up...
If anyone has, try this

$ setenv INTEL_DEBUG all
$ setenv MESA_DEBUG 1
$ setenv LIBGL_DEBUG 1
$ /compat/linux/usr/bin/glxgears



> --HPS
>
>
Received on Tue Feb 20 2018 - 12:04:41 UTC

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