On Tue, Feb 20, 2018 at 12:57 PM, Hans Petter Selasky <hps_at_selasky.org> wrote: > On 02/20/18 12:39, Johannes Lundberg wrote: > >> Before rebuilding world my system was running Linux games fine with a >> couple of months old world/kernel and drm-next-kmod. >> >> Since updating world+kernel last week all Linux 3D apps fail (native >> binaries like glxgears and supertuxkart works fine). >> >> linux-c6/c7, intel/modesetting, does no difference >> This is on Dell Intel Broadwell laptop. >> >> Doom 3 fail like this: >> >> ----- R_ReloadARBPrograms ----- >> glprogs/test.vfpsignal caught: Segmentation fault >> si_code 1 >> Trying to exit gracefully.. >> >> >> And glxgears (in /compat/linux/usr/bin/) >> >> johannes_at_jd2:~ % /compat/linux/usr/bin/glxgears >> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be >> broken. >> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be >> broken. >> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be >> broken. >> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be >> broken. >> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be >> broken. >> libdrm aub dumping is deprecated. >> >> Use intel_aubdump from intel-gpu-tools instead. Install intel-gpu-tools, >> then run (for example) >> >> $ intel_aubdump --output=trace.aub glxgears -geometry 500x500 >> >> See the intel_aubdump man page for more details. >> bo_create: buf 1 (swizzle test) 32768b >> bo_unreference final: 1 (swizzle test) >> libGL: Can't open configuration file /home/johannes/.drirc: No such file >> or >> directory. >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> bo_create: buf 1 (transform feedback offsets) 16b >> bo_create: buf 2 (xfb primitive counts) 4096b >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> intelNewTextureObject >> Mesa warning: couldn't open libtxc_dxtn.so, software DXTn >> compression/decompression unavailable >> libGL: Can't open configuration file /home/johannes/.drirc: No such file >> or >> directory. >> bo_create: buf 3 (batchbuffer) 32768b >> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1 >> bo_map: 3 (batchbuffer), map_count=1 >> bo_map: 3 (batchbuffer) -> 0x1000 >> bo_create: buf 4 (pipe_control workaround) 4096b >> bo_create: buf 5 (program cache) 4096b >> drm_intel_gem_bo_purge_vma_cache: cached=0, open=2, limit=-1 >> bo_map_gtt: mmap 5 (program cache), map_count=1 >> intel_bufmgr_gem.c:1461: Error mapping buffer 5 (program cache): Invalid >> argument . >> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1 >> bo_create: buf 6 (shader time) 393216b >> bo_create: buf 7 (bufferobj) 65536b >> enter intel_update_renderbuffers, drawable 0x614b80 >> enter intel_update_dri2_buffers, drawable 0x614b80 >> attaching buffer 3, at 1, cpp 4, pitch 1536 >> bo_create_from_handle: 3 (dri2 back buffer) >> intel_miptree_create_layout target GL_TEXTURE_2D format >> MESA_FORMAT_B8G8R8X8_UNORM level 0..0 slices 1 <-- 0x778210 >> intel_miptree_set_level_info level 0, depth 1, offset 0,0 >> intel_miptree_set_total_width_height: 300x300x4 >> intel_alloc_private_renderbuffer_storage: GL_DEPTH_COMPONENT: >> MESA_FORMAT_Z24_UNORM_X8_UINT (300x300) >> intel_miptree_create_layout target GL_TEXTURE_2D format >> MESA_FORMAT_Z24_UNORM_X8_UINT level 0..0 slices 1 <-- 0x778440 >> intel_miptree_set_level_info level 0, depth 1, offset 0,0 >> intel_miptree_set_total_width_height: 300x300x4 >> bo_create: buf 9 (miptree) 409600b >> bo_create: buf 10 (hiz) 98304b >> mt 0x778440 level 0: HiZ enabled >> intel_alloc_private_renderbuffer_storage: GL_STENCIL_INDEX: >> MESA_FORMAT_S_UINT8 (300x300) >> intel_miptree_create_layout target GL_TEXTURE_2D format >> MESA_FORMAT_S_UINT8 >> level 0..0 slices 1 <-- 0x778890 >> intel_miptree_set_level_info level 0, depth 1, offset 0,0 >> intel_miptree_set_total_width_height: 300x304x1 >> bo_create: buf 11 (miptree) 102400b >> Running synchronized to the vertical refresh. The framerate should be >> approximately the same as the monitor refresh rate. >> bo_create: buf 12 (bufferobj) 32768b >> drm_intel_gem_bo_purge_vma_cache: cached=0, open=2, limit=-1 >> bo_map_gtt: mmap 12 (bufferobj), map_count=1 >> intel_bufmgr_gem.c:1461: Error mapping buffer 12 (bufferobj): Invalid >> argument . >> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1 >> >> >> Segmentation fault (core dumped) >> > > Can you compare the debug prints with working version? > > I don't have a working system anymore.. Need some time to set one up... If anyone has, try this $ setenv INTEL_DEBUG all $ setenv MESA_DEBUG 1 $ setenv LIBGL_DEBUG 1 $ /compat/linux/usr/bin/glxgears > --HPS > >Received on Tue Feb 20 2018 - 12:04:41 UTC
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