Re: Recent world+kernel has broken Linux 3D apps?

From: Hans Petter Selasky <hps_at_selasky.org>
Date: Tue, 20 Feb 2018 14:39:31 +0100
On 02/20/18 14:03, Johannes Lundberg wrote:
> On Tue, Feb 20, 2018 at 12:57 PM, Hans Petter Selasky <hps_at_selasky.org>
> wrote:
> 
>> On 02/20/18 12:39, Johannes Lundberg wrote:
>>
>>> Before rebuilding world my system was running Linux games fine with a
>>> couple of months old world/kernel and drm-next-kmod.
>>>
>>> Since updating world+kernel last week all Linux 3D apps fail (native
>>> binaries like glxgears and supertuxkart works fine).
>>>
>>> linux-c6/c7, intel/modesetting, does no difference
>>> This is on Dell Intel Broadwell laptop.
>>>
>>> Doom 3 fail like this:
>>>
>>> ----- R_ReloadARBPrograms -----
>>> glprogs/test.vfpsignal caught: Segmentation fault
>>> si_code 1
>>> Trying to exit gracefully..
>>>
>>>
>>> And glxgears (in /compat/linux/usr/bin/)
>>>
>>> johannes_at_jd2:~ % /compat/linux/usr/bin/glxgears
>>> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
>>> broken.
>>> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
>>> broken.
>>> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
>>> broken.
>>> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
>>> broken.
>>> Couldn't dlopen libudev.so.1 or libudev.so.0, driver detection may be
>>> broken.
>>> libdrm aub dumping is deprecated.
>>>
>>> Use intel_aubdump from intel-gpu-tools instead.  Install intel-gpu-tools,
>>> then run (for example)
>>>
>>>       $ intel_aubdump --output=trace.aub glxgears -geometry 500x500
>>>
>>> See the intel_aubdump man page for more details.
>>> bo_create: buf 1 (swizzle test) 32768b
>>> bo_unreference final: 1 (swizzle test)
>>> libGL: Can't open configuration file /home/johannes/.drirc: No such file
>>> or
>>> directory.
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> bo_create: buf 1 (transform feedback offsets) 16b
>>> bo_create: buf 2 (xfb primitive counts) 4096b
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> intelNewTextureObject
>>> Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
>>> compression/decompression unavailable
>>> libGL: Can't open configuration file /home/johannes/.drirc: No such file
>>> or
>>> directory.
>>> bo_create: buf 3 (batchbuffer) 32768b
>>> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1
>>> bo_map: 3 (batchbuffer), map_count=1
>>> bo_map: 3 (batchbuffer) -> 0x1000
>>> bo_create: buf 4 (pipe_control workaround) 4096b
>>> bo_create: buf 5 (program cache) 4096b
>>> drm_intel_gem_bo_purge_vma_cache: cached=0, open=2, limit=-1
>>> bo_map_gtt: mmap 5 (program cache), map_count=1
>>> intel_bufmgr_gem.c:1461: Error mapping buffer 5 (program cache): Invalid
>>> argument .
>>> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1
>>> bo_create: buf 6 (shader time) 393216b
>>> bo_create: buf 7 (bufferobj) 65536b
>>> enter intel_update_renderbuffers, drawable 0x614b80
>>> enter intel_update_dri2_buffers, drawable 0x614b80
>>> attaching buffer 3, at 1, cpp 4, pitch 1536
>>> bo_create_from_handle: 3 (dri2 back buffer)
>>> intel_miptree_create_layout target GL_TEXTURE_2D format
>>> MESA_FORMAT_B8G8R8X8_UNORM level 0..0 slices 1 <-- 0x778210
>>> intel_miptree_set_level_info level 0, depth 1, offset 0,0
>>> intel_miptree_set_total_width_height: 300x300x4
>>> intel_alloc_private_renderbuffer_storage: GL_DEPTH_COMPONENT:
>>> MESA_FORMAT_Z24_UNORM_X8_UINT (300x300)
>>> intel_miptree_create_layout target GL_TEXTURE_2D format
>>> MESA_FORMAT_Z24_UNORM_X8_UINT level 0..0 slices 1 <-- 0x778440
>>> intel_miptree_set_level_info level 0, depth 1, offset 0,0
>>> intel_miptree_set_total_width_height: 300x300x4
>>> bo_create: buf 9 (miptree) 409600b
>>> bo_create: buf 10 (hiz) 98304b
>>> mt 0x778440 level 0: HiZ enabled
>>> intel_alloc_private_renderbuffer_storage: GL_STENCIL_INDEX:
>>> MESA_FORMAT_S_UINT8 (300x300)
>>> intel_miptree_create_layout target GL_TEXTURE_2D format
>>> MESA_FORMAT_S_UINT8
>>> level 0..0 slices 1 <-- 0x778890
>>> intel_miptree_set_level_info level 0, depth 1, offset 0,0
>>> intel_miptree_set_total_width_height: 300x304x1
>>> bo_create: buf 11 (miptree) 102400b
>>> Running synchronized to the vertical refresh.  The framerate should be
>>> approximately the same as the monitor refresh rate.
>>> bo_create: buf 12 (bufferobj) 32768b
>>> drm_intel_gem_bo_purge_vma_cache: cached=0, open=2, limit=-1
>>> bo_map_gtt: mmap 12 (bufferobj), map_count=1
>>> intel_bufmgr_gem.c:1461: Error mapping buffer 12 (bufferobj): Invalid
>>> argument .
>>> drm_intel_gem_bo_purge_vma_cache: cached=0, open=1, limit=-1
>>>
>>>
>>> Segmentation fault (core dumped)
>>>
>>
>> Can you compare the debug prints with working version?
>>
>>
> I don't have a working system anymore.. Need some time to set one up...
> If anyone has, try this
> 
> $ setenv INTEL_DEBUG all
> $ setenv MESA_DEBUG 1
> $ setenv LIBGL_DEBUG 1
> $ /compat/linux/usr/bin/glxgears
> 

This patch fixes it for me:

> Index: sys/compat/linux/linux_mmap.c
> ===================================================================
> --- sys/compat/linux/linux_mmap.c	(revision 329557)
> +++ sys/compat/linux/linux_mmap.c	(working copy)
> _at__at_ -129,7 +129,7 _at__at_
>  		error = fget(td, fd, cap_rights_init(&rights, CAP_MMAP), &fp);
>  		if (error != 0)
>  			return (error);
> -		if (fp->f_type != DTYPE_VNODE) {
> +		if (fp->f_type != DTYPE_VNODE && fp->f_type != DTYPE_DEV) {
>  			fdrop(fp, td);
>  			return (EINVAL);
>  		}

--HPS
Received on Tue Feb 20 2018 - 12:39:34 UTC

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