On 01/21/18 23:57, Johannes Lundberg wrote: > Thanks for the further explanation. > I curious as to where the problem might be though.. It is the game's > binary-only Linux executable (Unreal Engine 2.5), Linux SDL 1.2, or on the > FreeBSD side? Haven't experienced anything similar with Quake3... > Switching to periodic timer feels like overkill but it does the job as a > work around. Hi, It might be simply this, that the wrong clock-type is used when setting up absolute timeouts. --HPSReceived on Mon Jan 22 2018 - 07:26:19 UTC
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