On Wednesday 10 December 2003 09:56 am, Daniel Eischen wrote: > The mplayer patch is to make it use LDT_AUTO_ALLOC. The ldt > fiddling code (taken from wine) doesn't use LDT_AUTO_ALLOC, > so I had to make it use it. See if you can patch wine to > use LDT_AUTO_ALLOC; it shouldn't be calling i386_set_ldt() > any other way. Ah, I see... Makes sense. Unfortunately I'm not having much success patching wine in this fashion. The problems are two-fold: 1. The internal API used by wine wants to be able to allocate ldts before actually calling i386_set_ldt. From what I can see, it's never actually used in this fasion -- the caller always uses set_ldt right after allocating one. I could probably fix this but it would involve making a fairly fundamental change to the internals of wine. Still, it might be ugly-but-doable as a BSD-local patch. Question: Would using some dummy descriptor in i386_set_ldt just to allocate the selector do any harm, with the understanding that it would be reset to something valid before it's actually used? 2. The wine_ldt_alloc_entries() function takes a count parameter, which is documented as "Allocate a number of consecutive ldt entries, without setting the LDT contents". From my perusal of the kernel sources, it seems that LDT_AUTO_ALLOC only works when num_sels==1 and doesn't guarantee that subsequent allocations are consecutive. This is a harder problem as it's used for emulating a Windows API call "AllocSelectorArray" so we really don't have any control over how it's used :( I'll see what I can come up with for #1. Any thoughts or comments about how to tackle #2 would be appreciated. CraigReceived on Wed Dec 10 2003 - 07:56:43 UTC
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