On Wed, 10 Dec 2003, Craig Boston wrote: > On Wednesday 10 December 2003 09:56 am, Daniel Eischen wrote: > > The mplayer patch is to make it use LDT_AUTO_ALLOC. The ldt > > fiddling code (taken from wine) doesn't use LDT_AUTO_ALLOC, > > so I had to make it use it. See if you can patch wine to > > use LDT_AUTO_ALLOC; it shouldn't be calling i386_set_ldt() > > any other way. > > Ah, I see... Makes sense. > > Unfortunately I'm not having much success patching wine in this fashion. The > problems are two-fold: > > 1. The internal API used by wine wants to be able to allocate ldts before > actually calling i386_set_ldt. From what I can see, it's never actually used It doesn't work if you try to use an ldt before it's allocated. > in this fasion -- the caller always uses set_ldt right after allocating one. > I could probably fix this but it would involve making a fairly fundamental > change to the internals of wine. Still, it might be ugly-but-doable as a > BSD-local patch. > > Question: Would using some dummy descriptor in i386_set_ldt just to allocate > the selector do any harm, with the understanding that it would be reset to > something valid before it's actually used? > > 2. The wine_ldt_alloc_entries() function takes a count parameter, which is > documented as "Allocate a number of consecutive ldt entries, without setting > the LDT contents". From my perusal of the kernel sources, it seems that > LDT_AUTO_ALLOC only works when num_sels==1 and doesn't guarantee that > subsequent allocations are consecutive. This is a harder problem as it's > used for emulating a Windows API call "AllocSelectorArray" so we really don't > have any control over how it's used :( Just allocate them in a loop and fill the array appropriately. > I'll see what I can come up with for #1. Any thoughts or comments about how > to tackle #2 would be appreciated. -- Dan EischenReceived on Wed Dec 10 2003 - 10:58:07 UTC
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