ENOUGH! [Re: Nontrivial brokeness with new threads.]

From: Scott Long <scottl_at_freebsd.org>
Date: Tue, 24 Feb 2004 16:41:14 -0700
Melvyn Sopacua wrote:
> On Tuesday 24 February 2004 19:47, David Gilbert wrote:
> 
> 
>>>>>>>"Daniel" == Daniel Eischen <eischen_at_vigrid.com> writes:
>>
>>Daniel> Read src/UPDATING and then if you still have questions seach
>>Daniel> the -threads and -current archives for anything nvidia
>>Daniel> related.
>>
>>You're so sweet.  But you're out of order.  Obviously, I read UPDATING
>>as I got the nvidia driver kernel module to load.  I also follow
>>current and neither are particularly covering the issue.
>>
>>Geez.
> 
> 
> That's a pretty loaded answer, for somebody who follows and reads stuff, with 
> an obvious short-term memory problem:
> http://lists.freebsd.org/pipermail/freebsd-current/2004-February/020791.html
> 
> If you follow the entire thread, you'll notice, that it contains all the 
> information you we're asking about, right down to the precise processor 
> instruction and whether or not nvidia is needed/wanted to fix it.

Ok, enough with the snide passive-aggressive comments.

1) This issue at hand is a FAQ.  However, just because it is a FAQ 
doesn't mean that we need to be abusive towards the people that ask it.

2) The issue at hand is that libpthread/libkse and libthr are 
incompatible with the libGL.so that is used by the nvidia driver. 
Remember that the nVidia 3D driver solution includes an open-source
kernel driver and a custom, closed source libGL library.  These two
pieces are a matched set.  However, the kernel driver itself does not
pose a problem, only the library.

3) The nvidia libGL library works fine with libc_r.

4) Some people are lucky and don't experience any problems in this 
situation.  However, they are the exception to the rule.  Most people
who want to use the nvidia 3D driver set must switch back to using
libc_r.

5) The nvidia libGL library is closed source, and there is nothing that
we in the community can do to fix it ourselves.  To solve this, the
project needs to supply a common Thread Local Storage mechanism that
doesn't conflict with libpthread and can be used by the nvidia libGL.
Until that happens, there is little that can be done to fix the problem.

6) Deeper discussions on the technical issues can be found by searching
the mailing lists, and I will not repeat them here.

Please be more respectful to people asking these kinds of questions.
It's neither an obvious problem nor an obvious solution, and even if it
was, there is no need for so many people to cop such an attitude over
answering a comon question.  If you have the motivation to sit down and
write a flame over an innocent question, maybe you can redirect that
energy towards something that is actually positive and useful.

Scott
Received on Tue Feb 24 2004 - 14:44:14 UTC

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