Hello Yes guilty as charged!!! I turn off optimization and enable DEBUG_FLAGS using src.conf: CFLAGS= -O0 -pipe COPTFLAGS= -O0 -pipe DEBUG_FLAGS=-g This time however I run without any parallel make jobs and it fails with a different error: *** Signal 9 Stop. make[6]: stopped in /usr/src/lib/clang/libclang *** Error code 1 Stop. make[5]: stopped in /usr/src/lib/clang *** Error code 1 Stop. make[4]: stopped in /usr/src/lib *** Error code 1 Stop. make[3]: stopped in /usr/src *** Error code 1 Stop. make[2]: stopped in /usr/src *** Error code 1 Stop. make[1]: stopped in /usr/src *** Error code 1 Stop. make: stopped in /usr/src Keen to hear On Sun, Aug 6, 2017 at 1:46 AM, Dimitry Andric <dim_at_freebsd.org> wrote: > On 5 Aug 2017, at 21:55, Aijaz Baig <aijazbaig1_at_gmail.com> wrote: > > > > I was a bit sceptical of this as it was failing with that same port (or > is clang a port by the way?) all the time. So as you suggested, I reduced > my '-j' number and it still fails at the very same place with the very same > error. Is it because the clang port doesn't allow parallel make jobs? > > > > Nonetheless, as to my query regarding building the world, based on what > my goals are (as I stated earlier), does it require me to actually build > the whole world? > > > > Regards, > > Aijaz Baig > > > > On Sat, Aug 5, 2017 at 2:34 PM, Dimitry Andric <dim_at_freebsd.org> wrote: > > On 5 Aug 2017, at 06:00, Aijaz Baig <aijazbaig1_at_gmail.com> wrote: > > > > > > I am trying to buildworld and it works well for quite some time until > it > > > tries to build the static version of the clang library where it fails. > The > > > error it spits is: > > > > > > Killed > > > *** [all_subdir_lib/clang/libclang] Error code 137 > > > > > > make[5]: stopped in /usr/src/lib/clang > > > > I'm just guessing, but the most likely cause is lack of memory. Please > > check dmesg for any messages like "pid foo (bar), uid baz, was killed: > > out of swap space". To work around this, you can temporarily add more > > swap space, or lower your -j level. > > Hm, now I read that your obj dir is on NFS, you might be hitting some > 4GiB filesize limit for the final .a file. Are you building world with > a very low optimization level, and debug information on? > > I remember there being an issue with ar and/or ranlib choking when the > .a files become too big. Ed, does that ring any bells? > > -Dimitry > > -- Best Regards, Aijaz BaigReceived on Sun Aug 06 2017 - 02:23:42 UTC
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